Real-time RGB-D Mapping And 3-D Modeling On The GPU Using The Random Ball Cover Data Structure.pdf
Neumann11-RRM.pdf
Description
Real-time RGB-D mapping and 3D modeling are achieved using a GPU-based implementation of the iterative closest point (ICP) algorithm, incorporating both...
Technical Information
- File Format: PDF
- File Size: 2.67 MB
- Pages: 7
- Language: EN
- Total Downloads: 29
- Last Updated: 5 months ago
Document Overview
This PDF document about Real-time RGB-D Mapping and 3-D Modeling on the GPU using the Random Ball Cover Data Structure provides comprehensive information and guidance. Whether you're a beginner or advanced user, this resource offers valuable insights into Real-time RGB-D Mapping and 3-D Modeling on the GPU using the Random Ball Cover Data Structure.
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