Stone, W. & Gentile, D. A. (2008, August). The Five Dimensions Of Video Game Effects..pdf

APA-Dimensional_Approach-presented.pdf
Preview of Stone, W. & Gentile, D. A. (2008, August). The five dimensions of video game effects.
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Summary

Research on video game effects includes educational, health, visual attention, aggression, obesity, school performance, seizures, and advanced laparoscopic surgical skills. To make sense of these effects, five dimensions are considered: Amount, Content, Structure, Context, and Mechanics. The Amount dimension shows that overall amount of gaming is related to school performance and health outcomes. The Content dimension is specific to the game's content, with effects such as increased reading skills from reading games and increased aggressive thoughts from violent games. The Structure dimension is specific to the game's formal features, with effects such as improved visual attention skills from games requiring constant scanning. The Context dimension considers the social aspect of gaming, with effects such as moderated violent effects in team-based games. The Mechanics dimension is related to the mechanical devices used, with effects such as greater transfer of skills when using realistic input devices. Considering all five dimensions can help video game designers have a greater impact when attempting to have intended effects.

Description

Research on video game effects includes educational, health, visual attention, aggression, obesity, school performance, seizures, and advanced laparoscopic...

Technical Information

  • File Format: PDF
  • File Size: 972 KB
  • Pages: 4
  • Language: EN
  • Author: !dgentileadmin
  • Total Downloads: 37
  • Last Updated: 4 weeks ago

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