K-Buffer Rendering.pdf

i3d2007.pdf
Preview of k-Buffer Rendering
🔗 Source: sci.utah.edu
📊 Size: 5.46 MB
📄 Pages: 8 pages
⬇️ Downloads: 226

Summary

The k-buffer is a generalization of the Z-buffer that captures multiple fragments per pixel, enabling efficient implementation of various graphics algorithms with a single geometry pass and minimal additional memory. It uses framebuffer memory as a read-modify-write pool of k entries, programmatically defined by a small k-buffer program. The k-buffer allows fragments to be compared, ordered, blended, and discarded in a streaming manner, facilitating effects like transparency, translucency, and depth-of-field. Two proposals for adding k-buffer support to future GPUs are presented, and numerous multiple-fragment, single-pass graphics algorithms are demonstrated on both a software-simulated k-buffer and a k-buffer implemented with current GPUs.

Description

The k-buffer is a generalization of the Z-buffer that captures multiple fragments per pixel, enabling efficient implementation of various graphics algorithms...

Technical Information

  • File Format: PDF
  • File Size: 5.46 MB
  • Pages: 8
  • Language: EN
  • Total Downloads: 226
  • Last Updated: 8 hours ago

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